Title: Theory as a Foundation for Behavior Change in Serious Games Author
Submitted to: International Society for Behavioral Nutrition and Physical Activity
Publication Type: Abstract Only
Publication Acceptance Date: December 1, 2006
Publication Date: June 1, 2007
Citation: Thompson, D. 2007. Theory as a foundation for behavior change in serious games [abstract]. In: Proceedings of the Sixth Annual Conference of the International Society for Behavioral Nutrition and Physical Activity Program and Abstract, Symposium 11: Serious Games for Diet and Physical Activity Change Among Children, June 20-23, 2007, Oslo, Norway. p. 58. Technical Abstract: This presentation will highlight the benefits of designing Games for Health (i.e., games created to change health behavior) using informed by behavioral and communication theories. The need to include choice, link adoption of new behavior to personal values, and build confidence in ability to successfully enact the new behavior through game play and other game components will be discussed. Examples will include design decisions informed by theory, including screen design and layout, key aspects of the avatar and other characteristics that populate the game, game play, dialogue, and character interactions. Theories can be used to inform game design for behavior change.